extends Node

@onready var secs: float = 0.0
@onready var start_ticks: int = Time.get_ticks_msec()

func _physics_process(delta: float) -> void:
	secs += delta
	var ticks: int = Time.get_ticks_msec()
	print("ticks:", ticks - start_ticks, "ms, secs:", secs, "s, delta:", delta, "s")
